All 26 official Deskrawl announcements archived, 2026-05-18 to 2026-09-29, with 1.0.0g broken down line by line. The developer has no patch notes page.
Deskrawl Patch Notes: Every Official Update, 2026-05-18 to 2026-09-29
Deskrawl has no official patch notes page. The complete official record is 26 Steam announcements, newest of them Patch 1.0.0g, published 2026-09-29 — the first patch after the 2026-09-28 launch. Everything below is transcribed from those announcements plus the shipped config files.
Why there is no official changelog to link to

The developer's site is a single-page app with one working route. Measured 2026-10-01: deskrawl.com/ returns 303 to /support, /support returns 200, and /patch-notes, /patchnotes, /updates, /news, /faq, /wiki, /roadmap, /leaderboard and /ban-appeal all return 404. The Steam listing's website field is empty too.
The announcements are no better for discussion: the comment threads on the 1.0.0g, launch, date-confirmation and beta-open posts all render zero comments. The announcement list is the only primary source.
Official source: Steam announcement: Patch 1.0.0g, 2026-09-29
Every official announcement, newest first
All 26 entries were pulled from the Steam news API on 2026-10-01 with maxlength=0 for full bodies. Query it with feed=steam_community_announcements; without that parameter the endpoint mixes in other apps.
| Date | Build | Official title | What it changed | Source |
|---|---|---|---|---|
| 2026-09-29 | 1.0.0g | [Patch 1.0.0g] Various Improvements and Fixes | Even slot loot, ~130 MB RAM cut | post |
| 2026-09-28 | Hot Fix | [Hot Fix] Steam connection fix and minor improvement | Old Steam clients, Online Mode default | post |
| 2026-09-28 | 1.0 launch | 30% Off! Deskrawl: Idle ARPG Is Out Now! | Release day, 30% off | post |
| 2026-09-25 | — | ONLY 3 DAYS TO GO! | Unlock times, demo shutdown | post |
| 2026-08-31 | — | Deskrawl is Launching September 28! | Launch date fixed | post |
| 2026-08-26 | — | Beta Now Open to Everyone! | Open playtest to Aug 28 | post |
| 2026-08-19 | Closed beta | Closed Beta Live Now! | Closed beta, key lottery | post |
| 2026-07-25 | — | Deskrawl Close Beta - Launching Aug 19th! | Beta features, cap 35 | post |
| 2026-07-22 | — | Treant Boss Challenge Leaderboard Top 100 | ~4000 clears, cheaters cut | post |
| 2026-07-17 | 0.1.13f | [0.1.13f] Bug Fixes | Save corruption, ultrawide UI | post |
| 2026-07-04 | — | Special Perks for Playing Deskrawl Demo! | Demo ranks as beta eligibility | post |
| 2026-06-30 | 0.1.13e | [Hot Fix 0.1.13e] Stability and Fixes | Online autosave, revive save loss | post |
| 2026-06-29 | 0.1.13d | [Hot Fix 0.1.13d] Revive no loot fix, network optimization | Revive no-loot, smaller packets | post |
| 2026-06-28 | 0.1.13c | [Hot Fix 0.1.13c] Improve online mode stability, fixes | Server-contact dot, sell-all fix | post |
| 2026-06-27 | 0.1.13b | [Hot Fix 0.1.13b] Improve stability & various fixes | Town-only chests, talent recovery | post |
| 2026-06-27 | 0.1.13a | [Hot Fix 0.1.13a] - Improve online connection, fix cart overload. | Carriage capacity bug | post |
| 2026-06-27 | 0.1.13 | [0.1.13] New Talents, Online Mode, Leaderboard and Anti-cheat! | Layer 20 talents, Online Mode, +10 cap | post |
| 2026-06-22 | 0.1.12a | [0.1.12a] Small QOLs and Bug Fixes | Skulls deducted after a clear | post |
| 2026-06-21 | 0.1.12 | [0.1.12] New Content: Ancient Legendary, New Legendaries, Minion, Life Skills | Ancient Legendary, 13 skill nodes | post |
| 2026-06-19 | 0.1.11 | [Major Patch V0.1.11] Bonus Content: Max 25, New Maps, Enemies, Legendaries! | Corrupted Forest, Flame Strike 200% to 250% | post |
| 2026-06-18 | 0.1.10 | [Patch V0.1.10] New System - Life Skills | Life Skills system | post |
| 2026-06-17 | 0.1.9a | [Patch 0.1.9a] Variety of QOL and Bug Fixes | Clickable potions, minimum XP 1 | post |
| 2026-06-16 | 0.1.9 | [Patch 0.1.9] - Resizable/Draggable Window, Cloud Save, Buybacks and More | Resizable window, cloud save | post |
| 2026-06-15 | Demo | Deskrawl: Idle ARPG Demo is Now Live! | Demo goes live | post |
| 2026-06-08 | Demo | Demo Coming on June 15! | Demo scope announced | post |
| 2026-05-18 | — | Introduction of Deskrawl | First public post | post |
Patch 1.0.0g line by line
The post has two sections: five items under Features and Improvements, and eight under Bug Fixes. The announcement body contains eight fix lines, not ten.
| Change | What the announcement says | Which system it touches |
|---|---|---|
| Stash All / Take All | New buttons in the storage panel | Storage.Capacity = 50, Storage.PageCount = 5 in the 1.0 build (Storage.cs:35,39) |
| RAM reduction | "about 130 MB", more planned | Not a config value, no baseline published — see what the 130MB fix means |
| Status hover | Hovering a status shows its remaining duration | Status effect UI |
| Even chance per slot | Loot now rolls evenly across slots; previously Hunter got fewer weapons because there are fewer weapon types | Loot roll selection. The 11 slots are EquipSlotType Weapon through Back (EquipSlotType.cs:1-15) |
| Warrior Whirlwind | Stops to collect materials instead of ignoring them | Warrior ability data, which ships encrypted |
| Fix | Why it matters |
|---|---|
| Monk Chain Force and Spirit Twin attack issues | Monk ability bugs |
| Boss Kill achievement firing from the legendary on-kill shoulder | An achievement triggered without a kill |
| Opening a chest while fishing triggering the fishing achievement | Two achievements could fire at once |
| Beach Zone Final Boss wrongly dropping skulls | That boss dropped skulls it should not have — see the skull entry rule |
| Cheat detection handing false bans | Some bans were wrong, a number of cases fixed — see anti-cheat and appeals |
| A pirated copy could access Online Mode | Online Mode now requires an owned copy — see online mode |
| Consumable tooltips and auto-potion category wording | Clarity pass |
| Localization fixes | Unspecified set of languages |
The post gives no percentages. It describes how a slot is chosen, not how likely an item is, and nothing says rarity weights changed. Treat older "drop rate is bad" conclusions as unverified rather than fixed — the config truth on drops.
Which beta-era numbers are now wrong
Old patch notes are the main source of bad Deskrawl advice. Each claim below was true when published and is superseded by the 1.0 build's own config.
| Claim | Published | 1.0 value | Source of the 1.0 value |
|---|---|---|---|
| Level cap 20, then 25, then 35 | 2026-06-08 / 06-19 / 07-25 | 70 | GameConfig.MaxPlayerLevel, GameConfig.asset:201 |
| "over a hundred gear items" | 2026-06-08 | 219 equipment assets | 1.0 build, unpacked items/equipments/ |
| "12 minions to collect" | 2026-06-08 | 67 SlaveData entries |
1.0 build, unpacked slaves/ |
| "9 map nodes" | 2026-06-08 | 82 MapData entries |
1.0 build, unpacked maps/ |
| "Ancient Legendary" as the top tier | 2026-06-21 | Top of the enum is Divine, no Ancient entry | ItemRarity.cs |
| Online Mode is opt-in at creation | 2026-06-27 | New characters default to Online Mode | 2026-09-28 hot fix |
| Upgrades capped at +10 | 2026-06-27 | Still 10 | GameConfig.MaxEquipmentUpgradeLevel, GameConfig.asset:59 |
Every config value above comes from the 1.0 launch build (2026-09-28). The live build is 1.0.0g, and the unpack predates it, so it cannot confirm what 1.0.0g changed.
The 0.1.12 post describes Ancient Legendary as the best possible version of a legendary. The shipped rarity enum has no such member, and LootConfig.AncientChance = 0.1 is the chance of an ancient mystery layer. The real rarity ladder is Divine on top.
What the official patch notes never cover
Across all 26 announcements the developer has published no drop-rate table, no affix value ranges, no skill cooldowns or mana costs, no per-boss drop lists, no save file paths, and no platform statements. Steam Deck, Linux and macOS are never mentioned; the store page lists Windows only. As of the 2026-10-01 read, nothing has shipped after 1.0.0g.
Every number on this site instead comes from the game's own config tables, labelled with the build it was read from. Where a number is in neither the config nor an announcement, this site says it is not published.
FAQ
Is there an official Deskrawl patch notes page? No. Every plausible path on deskrawl.com returns 404 and the Steam listing has no website field. The 26 Steam announcements are the whole record.
Did 1.0.0g make drops better? It changed how a slot is picked, not how likely an item is. The post names the reason: Hunter had fewer weapon types, so Hunters received fewer weapons. No rate is published, and no patch has shipped since.
I was banned by mistake. Was that fixed?
Partly. The announcement says "a few cases" of false bans were fixed, not a blanket reversal. The only formal appeal route is the ban appeal form on deskrawl.com, reached through /support.
Does my beta character still work, and what broke? Nothing in the archive announces a save wipe. What changed is behavioural: new characters default to Online Mode, the loot slot weighting changed, and the beta-era caps above are superseded.
Related Guides
- Deskrawl Demo vs 1.0: What Changed and Do You Keep Your Save — separates the superseded claims above from launch behaviour.
- Deskrawl Drop Rates: The Config Truth After 1.0.0g — the shipped loot weights behind the slot change.
- Deskrawl Item Rarity: Six Tiers and Why Divine Is Rare — the real rarity enum, replacing the beta Ancient Legendary tier.
- Deskrawl Memory Usage: What the 130 MB Cut Actually Means — what the only published performance figure does and does not tell you.
More Deskrawl: Idle ARPG Guides
Demon Skulls are the only entry currency, and the rule is odd: entry only checks your balance, and the skull is deducted after you clear the stage.
Deskrawl has exactly three difficulties. Inferno multiplies enemy HP sixfold and is the only tier that drops Divine gear, rune sets and Mythic content.
The real Deskrawl loot table from the 1.0 build — 87-95% no-drop rolls on trash mobs, chest contents, and what patch 1.0.0g actually changed.
The verified Deskrawl +10 upgrade table: four guaranteed levels, then 75%, 50%, 40%, 30%, 20% and 10% — plus the material each slot needs.
The 68 official Deskrawl stat affixes and the per-slot roll pools, plus the 11-vs-12 equipment slot puzzle solved: rings occupy two slots.
Exact Deskrawl socket costs from the 1.0 build: 100 ore plus 400 gold per item level, level 30 to unlock, and the five slots that cannot be socketed.
There is no gold map in Deskrawl. Gold comes from offline mob rolls scaled by difficulty bonus, Life Skills gold find, and the lucky wheel.
Deskrawl has six rarity tiers ending in Divine, not Epic. The Divine drop chance, its Inferno-only gate, and why you should never salvage one.
